Scenic Design
Scenic design is probably the design element that has the most impact
on a production, which makes me love it in that I'm affecting nearly
everything about the show, and involved from the earliest conception,
but it's tough in that it takes more time and manpower than lighting or
sound. The scenic designs I do tend to be very big and ambitious, and
are generally created to alter the space in a fundamental way, taking
the expectations that people have when they walk into a theater that
they know, and twisting them around, throwing them off balance, and
leaving them open to a whole new set of possibilities from the show
itself. Whether it's turning the tiny and off-kilter Hyde Park Theater
into a thrust stage with thirteen tons of rock on the floor, or turning
the Off-Center around so that no audience member is more than two rows
away from the giant Tesla Coil that spouts off in the middle of a Rude
Mechs show, I enjoy immersing the audience in the world of the
production.
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